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All About CAD, CAM, and CAE

Saturday, February 16, 2019

Solid Edge 2019 for Designers, 16th Edition

Solid Edge 2019. Both Synchronous and Ordered environments are discussed throughout this book. In this textbook, 3D Sketching is also discussed in both Synchronous and Ordered environments. 3D Sketching combines the speed and flexibility of modeling with precise control on dimension driven designs, thereby providing tremendous productivity gains over traditional methods. Additionally, in this textbook, the author emphasizes on the solid modeling and editing techniques that enhance the productivity and efficiency of the users. Also, chapters are provided with tutorials that are created using the commands discussed in the chapter. This approach allows the users to use this book initially as a learning tool and then as a reference material.

Salient Features

  • Comprehensive coverage of Solid Edge 2019 concepts and techniques.
  • Additional information throughout the book in the form of notes and tips.
  • Hundreds of illustrations for easy understanding of concepts.
  • More than 50 real-world mechanical engineering designs as tutorials, 45 as exercises, and projects with step-by-step explanation.

Table of Contents

Chapter 1: Introduction to Solid Edge 2019
Chapter 2: Drawing Sketches
Chapter 3: Adding Relationships and Dimensions to Sketches
Chapter 4: Editing, Extruding, and Revolving the Sketches
Chapter 5: Working with Additional Reference Geometries
Chapter 6: Advanced Modeling Tools-I
Chapter 7: Editing Features
Chapter 8: Advanced Modeling Tools-II
Chapter 9: Advanced Modeling Tools-III
Chapter 10: Assembly Modeling-I
Chapter 11: Assembly Modeling-II
Chapter 12: Generating, Editing, and Dimensioning Drawing Views
Chapter 13: Surface Modeling
Chapter 14: Sheet Metal Design
Chapter 15: Introduction to Convergent Modeling Student Projects Index

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Solid Edge 2019 for Designers, 16th Edition Textbook:-

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Friday, May 1, 2015

Enhancements in CREO 3.0

PTC Creo 3.0 offers significant improvements in graphical performance and capabilities. Shade with reflections mode has been enhanced to more accurately represent real world materials such as metal, glass, paint, and plastic. Bump maps are now realistically displayed in the graphics areas. Finally, full support has been added for HDR images that can now show realistic reflections interactively on the geometry. Seeing your model in a more realistic light can help you optimize the real-life look and feel of your product. You’ll be able to fully realize products at a conceptual stage without creating a single prototype, and gather feedback from key stakeholders. It can even help keep your work in context (you’ll see what I mean by that under Active Assemblies below).

PTC Creo 3.0 has added a long list of new options for better displays. Here are some highlights:

Appearance Gallery: Apply realistic materials to your display anything from red glossy paint to clear glass. The system even adjusts reflections on the surfaces to make the materials more convincing.

Ambient Occlusion: Add more detailed shading to a part with the Ambient Occlusion option (available when Shading with Reflections is selected). So, if some geometry would naturally cast a shadow on another piece of geometry in real life, well now it will do that in your display too.

Active Assemblies Display: Better display your active and inactive assemblies. This  isn't an option so much as a new reality. Active and inactive components are simply much easier to tell apart now, helping you keep your work in context. You can also change the display style so active components appear in shaded, shading with edges, or shading with reflections views, too.

HDR Environment: Visualize and manipulate the HDR (high dynamic range) environment for your model. In Shading with Reflections mode, you’ll be able to access background, lighting, and reflections for your design. Click Render > Scene > Lights > Environment to choose scenes and accompanying lighting environment

Bump Maps: Apply realistic textures as bump maps that you can adjust for scale, height, material, etc. For example, you can apply a bump map to a tire to make a tread. Or apply one to a smooth surface to make it more interesting to look at and feel. For best results, again, use Shading with Reflections mode to see your bump maps at their best.

Now you can always show off your model in a good light with shading with reflections and the numerous new options for improving your display in PTC Creo Parametric.

Thursday, April 9, 2015

Kirobo - Japans First Robot Astronaut

Kirobo is Japan's first robot astronaut, developed by University of Tokyo and Tomotaka Takahashi, to accompany Koichi Wakata, the first Japanese commander of the International Space Station.

Kirobo was developed by a collaborative effort between Dentsu, the University of Tokyo's Research Center for Advanced Science and Technology, Robo Garage, Toyota, and JAXA (Japan Aerospace Exploration Agency). The University of Tokyo and Robo Garage worked on the robot hardware and motion generation, Toyota created the voice recognition function and Dentsu created the conversation content and managed the project. Kirobo is approximately 34 cm (13 in) tall, 18 cm (7.1 in) wide and 15 cm (5.9 in) deep. It weighs about 1 kilogram (2.2 lb) and speaks Japanese.

Toyota is teaming up with Japan's space program to send Kirobo to space. The robot astronaut is built with Toyota's latest voice-recognition software to test future applications for robot-human interaction.

Kirobo has two light and two touch sensors and is programmed using IconWorks, a specialized software developed for the purpose. Programming apparently requires users to just arrange icons on a PC screen as desired and transfer the program to Kirobo through a transfer cable. The robot will then perform the actions required.

The Elekit Kirobo robot can trace a line, negotiate around obstacles or follow a light, among other things.

The CPU comes in a box that has several slots so users can create their own robot shell.

This Kirobo uses a RISC (reduced instruction set computing)-type PIC16F88 CPU with flash memory. It has DC motors, and runs for about six hours on four AA batteries. The device weighs about 8 oz. excluding the batteries.




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Tuesday, April 7, 2015

Download Free Books: Pro/ENGINEER for Designer and SolidWorks for Designers Release 2003 (Free Download Chapters)

Pro/ENGINEER for Designers

Pro/ENGINEER for Designer is a book that is written with an intent of helping the people who are into 3D design. This book is written with the tutorial point of view with learn-by-doing as the theme. The mechanical engineering industry examples and tutorials are used in this book to ensure that the user can relate his knowledge of this book with the actual mechanical industry designs.

The following are some additional features of this free book:

  • Detailed explanation of Pro/ENGINEER commands
  • 45 real-world tutorials and projects with step-by-step explanation
  • Coverage of all commands of Pro/ENGINEER
  • Emphasis on Why and How with explanation
  • Tips and notes throughout
  • 640 pages with heavily illustrated text
  • Self-evaluation tests    

Click on the links to download the free chapters of Pro/ENGINEER for Designers (2001):

SolidWorks for Designers Release 2003

SolidWorks for Designers Release 2003 is a textbook written with the tutorial point of view with learn-by-doing as the theme. About 35 mechanical engineering industry examples are used as tutorials in this book and an additional 25 as exercises to ensure that the user can relate his knowledge of this book with the actual mechanical industry designs 

The following are some additional features of this free book:

  • Detailed explanation of SolidWorks 2003 tools
  • More than 50 real-world tutorials and projects with step-by-step explanation
  • Emphasis on Why and How with explanation
  • Tips and Notes throughout the textbook
  • 816 pages with heavily illustrated text
  • 640 pages with heavily illustrated text
  • Self-evaluation tests and Exercises at the end of each chapter


Tuesday, March 31, 2015

Carbon3D Unveils CLIP 3D Printing Technology

Carbon3D unveil a new 3D printing technology which is 25-100 times faster than the technology available today. Carbon3D is a Redwood city, California based company founded in 2013, changes the technology of 3d printing. 

CLIP (Continuous liquid interface production technology) works on harnessing the power to light and oxygen to cure a photosensitive resin. CLIP is a breakthrough technology that grows parts instead of printing them layer by layer. UV light triggers photopolymerization and oxygen inhibits it. By carefully balancing the interaction of light and oxygen, CLIP continuously grows objects from a pool of resin. CLIP moves beyond the limitations of 3D printing to offer unprecedented speed, quality, and choice.