Tuesday, May 1, 2018

Enhancements in CREO 3.0

PTC Creo 3.0 offers significant improvements in graphical performance and capabilities. Shade with reflections mode has been enhanced to more accurately represent real-world materials such as metal, glass, paint, and plastic. Bump maps are now realistically displayed in the graphics areas. Finally, full support has been added for HDR images that can now show realistic reflections interactively on the geometry. Seeing your model in a more realistic light can help you optimize the real-life look and feel of your product. You’ll be able to fully realize products at a conceptual stage without creating a single prototype, and gather feedback from key stakeholders. It can even help keep your work in context (you’ll see what I mean by that under Active Assemblies below).


PTC Creo 3.0 has added a long list of new options for better displays. Here are some highlights:

Appearance Gallery: Apply realistic materials to your display anything from red glossy paint to clear glass. The system even adjusts reflections on the surfaces to make the materials more convincing.

Ambient Occlusion: Add more detailed shading to a part with the Ambient Occlusion option (available when Shading with Reflections is selected). So, if some geometry would naturally cast a shadow on another piece of geometry in real life, well now it will do that in your display too.

Active Assemblies Display: Better display your active and inactive assemblies. This isn't an option so much as a new reality. Active and inactive components are simply much easier to tell apart now, helping you keep your work in context. You can also change the display style so active components appear in shaded, shading with edges, or shading with reflections views, too.

HDR Environment: Visualize and manipulate the HDR (high dynamic range) environment for your model. In Shading with Reflections mode, you’ll be able to access background, lighting, and reflections for your design. Click Render > Scene > Lights > Environment to choose scenes and accompanying lighting environment

Bump Maps: Apply realistic textures as bump maps that you can adjust for scale, height, material, etc. For example, you can apply a bump map to a tire to make a tread. Or apply one to a smooth surface to make it more interesting to look at and feel. For best results, again, use Shading with Reflections mode to see your bump maps at their best.

Now you can always show off your model in a good light with shading with reflections and the numerous new options for improving your display in PTC Creo Parametric.




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